Main Character Updated!


Happy to announce a new demo update!  There have been a ton of changes in the project over the past 6 months, but the biggest one is the complete replacement of the main character.  I was using an off the shelf player asset for the initial POC, but I've since replace the player character with a fully custom sprite.   Having full control over the character and animations really opens up the gameplay and combat systems, before I was limited by what the existing character animations provided and now I'm limited only by my animation skill.   In practice this means I've been able to add more and smoother animations for common tasks, add in several additional attack movesets which has allowed for the addition of multiple weapon types and I've even been able to add more traversal and ability upgrades. 

A bit more information on what has been changed in this update:

  • Replaced the initial main character with an all new design with over 600 hand drawn frames of pixel art animation.  
  •  Dramatically expanded combat options.   
    •  The old character had 2 weapon types/movesets, while the new character has 5 present in this demo and 3 more in progress.   This expands the number of attack moveset options,  as well as the number of weapons that can be found in the game world.  
    • Enhanced stamina system - weapons now have weight, which affects the amount of stamina consumed by attacks 
    •  Weapon scaling added - weapons now scale with character attributes 
  •  New boss added in demo levels 
  •  Addition of a vendor selling ranged projectiles 
  •  Enemy loot drops added for ranged projectiles and upgrade materials 
  •  Numerous changes and tweaks to enemy design, AI, level design and UI 
  •  Numerous changes and addition to later game areas not accessible in demo 
  • NOTE:  Previous savegames are incompatible with this update and will fail to load and I think the game crashes if they are present, so extracting this build to a new directory is recommended.

This demo exists to get feedback on the game, so impressions and suggestions are extremely welcome!  Since this is also an "in development" project, I'm also grateful for any bug reports :) 

Get A Handful of Dust

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